Tetris Didn't Triumph at This Gaming Ceremony — An Additional Classification May Address This Issue
As any prominent awards ceremony approaches, one notices an outcry to include of new categories to recognize unsung work and fill the spirits of followers dedicated to specific genres.
My colleague made the case supporting a scary games classification. It would be amazing. So would board games, representing a passionate advocate's mission. But they will have to forgive me for pushing forward because like all blinkered fanatics, I have a cast-iron argument backing this proposal is the most urgent and important of all. Here's the proposal: It's essential to create a classification for brain-teasing titles.
Organizing Gaming Categories
Categorizing art by genre is not a science; it remains highly personal, and typically spark debates concluding with vague boundaries. This explains why film award organizations don’t do it. However, it represents an essential concession in the world of interactive entertainment, that demonstrate such variety it's challenging to consider them one unified medium.
For comprehensive acknowledgment of gaming accomplishments to be recognized, and to ensure all game types to have a chance for representation, classification by type becomes crucial.
Present Award Structure
Prominent interactive entertainment events currently feature genre categories for Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these classifications effectively encompass many game types, and you can find room for most games within them.
This doesn't apply to brain-teasing titles. No suitable classification appears to put them. Consider three of recent excellent titles, each quite distinct: the architectural riddles of one title, fast-paced pattern recognition from another release, thought-provoking social scenarios from additional release. Where could they possibly go within current classifications? Nowhere, that’s where.
The Representation Problem
Many instances occur excellent brain-teasers published annually lacking appropriate categories at major award shows, except when they manage to fit for categories like Handheld titles, VR/AR Game, or the extremely competitive independent game categories.
- A renowned logic title wasn’t nominated completely in 2014
- Another creative title was excluded during that ceremony
- A beloved organization game got ignored that year
- Limited numbers of logic titles barely qualified for independent or mobile categories
Value of Brain-Teasers
Frequently they represent small games, however the design behind logic titles is of massive significance. Well-known matching games count as the most-played games in the world maintaining this status for over a decade.
The legendary block-stacking game competes with well-known building titles competing to become most purchased experience; it also contends as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and engaging across multiple categories.
Proposal and Rationale
Logic titles wouldn't face such difficulty. It would be easy to populate a field of five with fascinating, diverse, deserving games annually without trouble — actually, with challenge, given the need to exclude so many good games out.
To emphasize again, these include experiences lacking appropriate categories during prominent ceremonies. Logic title developers function at the demanding boundary game development, developing some of the purest expressions of the video game form. Similar to cinema stunt performers, they deserve recognition. Don't make them wait generations.